– ein wirklich nettes Flashgame mit offensichtlichen Anleihen bei Super Metroid – but with a great twist.
http://games.adultswim.com/escape-from-puppy-death-factory-adventure-online-game.html
Medien und Lernen
– ein wirklich nettes Flashgame mit offensichtlichen Anleihen bei Super Metroid – but with a great twist.
http://games.adultswim.com/escape-from-puppy-death-factory-adventure-online-game.html
Since beginning of May I am working for remote control productions running their research department.
remote control productions is an independent, internationally active production house, with an emphasis on mediation, development and production of entertainment software and research services. With its extensive experience and far-reaching contacts, remote control productions acts as an important interface between developers, publishers, distributors and investors.
It feels great to be here. The general focus of the company is very interesting with projects which try to do something new and/or have an positive impact on society or the video games business in mind. On top of that the company is very much involved in education, the local IGDA chapter, contacts to political institutions and the Verein für Videospielekultur (club for video games culture) on which I blogged here.
One of my main projects is our weekly newsletter which goes like this:
Up-to-Date in 30 minutes
Keeping an eye on current trends and affairs is an imperative for anyone concerned with the video games industry.With the RCP-Newsletter, remote control productions are offering a compact overview on the latest trends and news as well as concise figures. Whilst we are tracking the international market very closely, our special focus lies on Germany. This not only provides our readers with detailed information about international happenings but also with insights into the German industry and current political developments.
Our newsletter summarises news items from more than 40 different sources, relevant to the games industry, in a short and clearly arranged way, thus giving you the advantage of having all relevant news at hand in only 30 minutes a week.
The sections of the newsletter are covering the following areas:
- Current Market Data: Software-Charts with sales figures, global hardware sales and company reports
- PC and Videogames: announcements of new titles worldwide on all platforms
- Online: news about digital distribution, social networking platforms and online games
- Companies: fusions, takeovers, openings, closings and partnerships
- Technology and Hardware: firmware updates, new middleware versions, technical innovations, licensing of engines
- Politics, Culture, Events and Education: political decisions and amendments, cultural events, changes in education, conferences and events
- Feature Recommendations: articles and blogs concerning current topics and trends
- Event-Calendar: the most important conferences and events of the next three months
The RCP newsletter is released once per week (48 times per year) in English and German language.
What do you think about it? And if you are interested, please request a free sample copy at my new email address: utausend [) r-control.com 😉
2008 was a very busy but also very successful year for me.
With my company successfully sold and my diploma certificate in the pocket I now have my head cleared for new challenges.
So if you
then I am at your disposal.
If you want more information on what I did, can do and want to do in the future then check out my LinkedIn or Xing profiles or go back to the main page of my website at www.ulrichtausend.com.
As I am travelling North America until 14th of march reaching me though email might be easier than calling my cell (you find the contact info here).
I completed my diploma thesis and are waiting for my result. Right now I am preparing for my final exams. I will have completed my studies in March 2009. I will prepare a summary of my findings then.
In short: There were huge differences in demography and play style between the Hardcore Game Player and Casual Game Player audiences. There is not just ONE computer games culture. Gamers associate different functions and meanings with gaming. Generally restrictions (like income, time, experience with input devices and games) are less relevant when choosing which games to play than preferences (like attitude towards violence in games).
Edit: I was awarded the mark „very good“ on the thesis.
As I wrote in another post we sold neodelight.com and all our sources to 7Seas Technologies.
In January 2008 the Neodelight staff was in Hyderabad/India to train the 7Seas team on our sources. We wanted them to learn on the job and therefore created a nice little game with them which even has some serious thoughts to it:
When we were sight seeing in Hyderabad, we visited Lake Sagar, a picturesque but heavily polluted lake (to keep us from doing foolish things a man told us „When you swim here – you die!„).
Around the lake we saw many „not littering“ signs which hopefully will have an effect soon.
We crossed the need to train the team with the problem of the polluted lake and got as a result the game „Clean Sagar“ in which you have to fish out garbage from the lake so it can recover.
Three days after the idea the completed game was released on the official press conference and the game became a big hit in the press as well as with Indian gamers.
The other game which was released on the press conference was Mouse Maze. This very nice mouse avoider which we created in 2007 even won the FICCI FRAMES Best of Animation Frames Award for the online gaming category. By the way, Halo 3 won best console game and Gears of War best PC game awards.
So everybody was very happy with the press conference. Especially the fish in Lake Sagar.
End of last year I conducted a survey on a casual games website (the German part of Zylom.com) and two Hardcore Games websites (Gamestar.de, Ingame.de).
In this blog I call the players from the casual games website casual gamers and the gamers from the hardcore games websites hardcore gamers.
I was very busy selling my own casual games company since the survey was online. Therefore I was only able to take a very brief look in a not statistically significant part of the data yet.
But this brief look already changed my view on the „most Casual Gamer will slowly become Hardcore Gamer“ topic.
The typical argumentation line is the following:
Casual games are way easier to pick up than hardcore games and are therefore the natural starting point for most non gamers.
Through playing casual games these gamers will over time become more experienced with computer games (becoming computer game literate) and will then slowly migrate to the more sophisticated hardcore games.
But my data does not support this as the Casual Gamers are already playing since 16 years while the HC Gamers only play since 10.
Therefore if you only look at the years of experience with computer games, the Casual Games are ahead.
This speaks against a general trend of casual gamers migrating to become hardcore gamers the longer they play.
In my survey the hardcore gamers have an average age of roughly 20, while the average age of the casual gamers is a bit below 40.
Youngsters are considered to have much more time to play games than older people.
And you generally need more time to play hardcore games than casual games. So how about hardcore gamers becoming casual gamers when they get older?
I did not ask about it, so this one is pretty much open for speculation. But what do you think judging your friends and family?
To sum it up I don’t think the years of experience are very important, but the age someone did play computer for the first time.
I think older persons are not as playful with new things like computers as kids are and therefore more easily frustrated and turning to the simple to learn casual games.
I my survey the hardcore gamers started playing with 10, the casual gamers with 20.