Pong mit 120 Jugendlichen

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Bei meinem Vortrag bei der MyGames Tagung am 25.7.2011 in der BLM zum Thema „Gemeinsam mit Spielen Spielen“ haben wir im Sinne von Creative Gaming eine neue Regel beim Spielen gebrochen: „Verbinde den Spielern beim PONG spielen nicht die Augen“. Zum Glück waren 120 Schüler da um durch das Rufen von Kommandos den gehandicapten zu helfen. Es war für alle Beteiligten ein großer Spaß und die Anregung Spiele mal anders zu Spielen hat ein neues eindrucksvolles Beispiel. Vielen Dank an Sebastian Ring für die Einladung und Idee.

 

Session beim Münchner GameCamp 2011

Das 3. Münchner GameCamp (ein Barcamp über Games)  war echt klasse. Sagt auch Rudolf Inderst.

Und nun mehr Infos zu den Themen meiner Session über Lernspiele und medienpädagogische Workshops:

  • Das Spiel „Der Camper“ ist in wenigen Tagen hier spielbar.
  • Zum Thema Usability Testing (auch für Games) empfehle das Buch „Don’t make me think“ von Steven Krug.
  • Mehr zum Einsatz von Machinimas und „Ballett tanzen im Ballerspiel“ in medienpädagogischen Workshops sowie und „Ballett im Ballerspiel gibt es auf der Seite von Creative Gaming.
  • Mit Jugendlichen oder Lehrern ohne Vorkenntnisse Computerspiele entwickeln? Das macht das gameLabor.
  • Die Münchner  Mediengelder finanzieren ohne zu viel Bürokratie innovative medienpädagogische Projekte. Zwei mal im Jahr gibt’s bis zu 4000 Euro.
Danke an alle Teilnehmer! Ich freue mich auf das nächste GameCamp.
PS: Ralph hat Links zu diversen Sessions zusammengefasst und auch gleich ein Video veröffentlicht.
PPS: Ein umfassendes Buch über Serious Games mit vielen Beispielen ist „Serious Games“ von Ritterfeld, Cody und Vorderer.

Serious Games [Paperback]Ute Ritterfeld (Editor), Michael Cody (Editor), Peter Vorderer (Editor)

Anti War Games?

There are great anti war films which leave you with the feeling „never again“. But how about games? In all ego shooters I know disabling enemies (by killing them) is the core element and therefore has to be fun. Otherwise the game would not be played and bought. So can anti war games (even ego shooter ones) work?

Yesterday I wrote about a leaked U.S. military video closely resembling the level „Death From Above“ from Call of Duty 4.
There is another game the leaked video reminded me of: It is the free flash game September 12th by newsgaming. In this game you can also bring death from above, in this case to „insurgent looking“ as well as unarmed inhabitants of a middle eastern town. But every time you kill a civilian, others gather to moan him and turn into insurgent themselves. The indirect controls are designed so you can’t only kill the gunners – so the longer you play the higher rises the rate of insurgents.
Coming back to the question „can anti war games work“? September 12th is anti war, but is it a game? You can’t win or loose. It is more an interactive caricature than a game.
September 12th is not fun to play – similar to an anti war movie which is usually not fun to watch. Big budged anti war movies can be commercially sucessfull in a free market, but I don’t see that happening for big budged anti war games.
I have heard a project to make an anti war (or a least war critic) ego shooter. I am thrilled to find out how it will achieve being anti war while being fun to play.

Virtual and real deaths

Wikileaks released a U.S. Military video showing the killing of 16 civilians including two Reuters Photographers. Please note that the video is very disturbing and graphic (link). Why I write on it here? It looks and sounds VERY similar to the Call of Duty level „Death From Above“ (game play video) which made it even more disturbing for me. I thought about why that might be the case.
I think the reason is that I felt guilty that I enjoyed playing the level. Back then I already had a bad feeling noticing the cold blooded commentaries and the unrealistic easy distinction between „good“ and „bad“ fighters as well as neutral civilians. But playing the level still was great fun. And that I felt that fun makes me feel sick now.
It might be interesting to use both videos when discussing media usage with young adults.

Interview on mobile storytelling

„Spielwiese“ is a new format on the German On-3-Radio on innovative digital media. For their second episode they interviewed me about the topic mobile storytelling.

During the interview we played a mission created by teenagers during my latest media education project at the Multikulturellen Jugendzentrum (more about the project).

You can listen to the episode online (its in German).
To play the file either use this direct link or do it the propper way by
  1. clicking here
  2. and then scrolling down to „Komm spiel mit uns“ and pressing „play“ there

The interview is between 29:20 and 35:40.

They also released filmed footage of the interview. But there is not much info in there. Just us playing GPS Mission and occasionally cracking bad jokes.

Mobile Storytelling

Did you ever stumble on the term „Mobile Storytelling“? It basically refers to storytelling technology that incorporates awareness of locative, spatial and contextual factors in mobile interactive environments. GPS Mission, which I use in my latest project, is an app you can use for mobile storytelling.

If you are interested in the topic www.mobilestorytelling.net offers a comprehensive resource for all things (apps, companies…) connected to it.

Mr. X Mobile

Have you played the classic boardgame Scotland Yard/Mr. X.

A mobile game version is in development by the University of Bonn.
For more info (mostly in German) check out: http://qeevee.com/projects/misterx
The game sounds promising, hope I can test it soon.
Update: I had the possibility in several settings with teenagers and it worked very well. For me the best „spontaneous“ game yet. And it works with Android and on the iPhone.

Creating geotainment with teenagers

At the moment I am working on a pretty exciting project which I got funded by the City of Munich. Based on free www.gps-mission.com. I am enabling educationally disadvantaged teenagers to create, review and play geotainment.

During the two day course two groups of teenagers first scout the area to come up with riddles based on their surroundings. With these each group creates a „GPS Mission“which the other group tests and reviews.

We also discuss basics of game design and storytelling. Goal is not to have bare riddles but to decide on a story which link the places and objectives together. Nice examples groups came up with till now are a suspense secret agent story and a voyage to Harry Potters Hogwarts (with a Bus Stop standing for Platform Nine and Three Quarters).
The kids love that they can use an iPhone to play the mission and are very motivated. The geotainment aspects makes it easier for the kids to be creative as we are working not only in virtual but also real space and they can basically „touch“ the riddles. One challenging aspect of the concept is that I only have a limited amount of iPhones and therefore don’t have a smart phone per kid. In a week I will try the project with 5 kids per iPhone which I think is the upper limit.
I would like to thank some people who helped to get the project to where it is now:
  • Mobile learning expert Chris Nash with whom I had an inspiring discussion in London
  • Marike Schlattmann from Lern-welten is working with me on the project.
  • and last but not least the City of Munich and Netzwerk Inter@ktiv which are open for innovative media education projects.

Update:

You can find a summary of the projekt results here:
https://tausend-medien.de/2012/gpsmission