Paper about Casual games and Gender

Right now I am working on my master thesis in sociology about the topic „Casual games and gender“. As part of the preparation of the thesis I wrote a shorter (18pages) paper.


This paper discusses the question: “Why do more women play casual games than men, if altogether more men play computer games than women?”

Gender seems to have an impact upon the affinity towards different kinds of games and upon how much effort a person is willing to invest while playing a computer game. This is indicated by the different gender ratios of casual and hardcore gamers. Many potential gamers do not identify themselves with the stereotype of ‘real’ gamers, i.e., hardcore gamers, who are often seen as being young, male and lacking social skills. This could be one of the reasons why women and older people more frequently play the less ‘real’ or ‘typical’ casual games while often not seeing themselves as ‘computer gamers’.

However, there are indications that the primary factor for the preference towards casual or hardcore games is, in fact, not gender. On the contrary, gender (as well as age) could cloud the more important variables, such as experience with computers or time allocation.
For a better picture of the relationship between the different variables we would need more empirical data.


Casual games and gender (English)

Casual Games und Geschlecht (German)

I would be very happy about comments or suggestions concerning the text or my future research. I plan to do conduct a quantitative survey on casual and hardcore game sites starting March or April 2007.

The German version was marked with an 1.3 which equals an A- in the US.

Casuality conference in Amsterdam

I will be attending the CASUALITY Conference in Amsterdam 7-9.February 2007. You can expect all the top casual game developers, publishers and distributors from the US and Europe to be there.

I would be happy to arrange a meeting. I am in Amsterdam 6.-9. February 2007. You can contact me through and +49-179-2951979 (the phone will work in Amsterdam).

Studie über Computerspieler in Deutschland

Die Studie findet sich hier:
Bejubelt wird sie in einem Spiegel Online Artikel.
Die Studie erhebt einen wissenschaftlichen Anspruch, kann ihn aber nicht aufrecht halten. Über den vielen bunten Bilder und dem Blick in den Kühlschrank der Gamer wurden leider genaue Angaben zur Erhebung vergessen (wie viele Leute wurden denn überhaupt befragt?).

Natürlich ist jede mögliche Einteilung in Spielergruppen recht konstruiert und daher angreifbar. Da ist die genutzte Einteilung in „Freizeit-, Intensiv-, Gewohnheits-, Denk- und Fantasiespieler“ keine Ausnahme. Während sich Freizeit, Gewohnheits- und Intensivspieler entlang einer Dimension bewegen, passen die Genrebezeichnungen Denk- und Fantasiespieler nicht in dieses Konzept.

Vielleicht kann man aber an die Rohdaten der Untersuchung kommen. Vielleicht könnte ich diese für meine Eigene Forschung im Rahmen meiner Diplomarbeit (Casual Games and Gender) nutzen.